![]() Most of Jara’s non-dialogue stuff fares far better, but she also bears the burden of something that was downright busted for me, and I can only hope it’s tidied up for the game’s launch. Again, I applaud the creators for showcasing how hard a job iconic characters like Miles O’Brien must have - if Carter’s tasks are anything to by, that poor TNG/DS9 fan-favorite never knows a moment’s peace - but there is a marked difference between thought-provoking puzzles and - for one example - waiting an astoundingly long time for bars to fill so that you can press something at just the right instant, or else you’ve failed and it’s time to wait all over again.Īlas, it’s not just Carter who gets the short end of the stick, though he does get the worst of it. Needlessly finicky mechanics are not fun. I played on Xbox Series X, and I really love that console’s controller, and even still I felt like Star Trek: Resurgence was actively fighting my every effort to press the buttons it asked of me at times. It’s admirable that Dramatic Labs worked so hard to make players feel like they’re engaging in the countless activities of an engineer, but many of Carter’s gameplay sequences are, in a word, annoying. I might have preferred a solid hour or so less here. In fact, this is where the trouble begins. Being the nerd that I am, I kind of looked for breaking points that felt like natural endings if Resurgence was delivered in TV episodes, and I counted about ten ‘episodes’ worth, so no complaints there. The size of its script matters far more than the square footage of its settings. ![]() ![]() That may not sound like much in comparison to ‘content-filled’ video games that proudly tout a ton of time-per-dollar, but this is a nonstop story. Speaking of the campaign, I finished Star Trek: Resurgence in a bit over 12 hours. His closest allies, including a Trill best friend and a possible romantic interest, both develop in meaningful ways alongside him across the campaign. At the start of the journey, she’s newly assigned to the USS Resolute, the ‘hero ship’ of Resurgence.Ĭarter Diaz is your doorway into the Resolute’s ‘lower decks’ lifestyle, and early scenes involve him behaving with far less pressure on his shoulders relative to Jara. It mirrors things that Jara herself is familiar with, anchoring her and granting players keen insight into the goings-on. ![]() This gives Jara an important perspective when the story gets going, as it involves a worker uprising against some rather arrogant overlords. They’re an important race in the Trek pantheon. Jara Rydek’s other genetic half is from an alien race that’s nearly extinct and suffered harshly at the hands of Cardassian oppressors in the past. It took me a little while to embrace the game’s rough edges and get comfortable portraying its dual protagonists, the half-human First Officer Jara Rydek and engineering crewperson Carter Diaz, but once I did, I never stopped feeling like I was living through a serialized season of Star Trek. On the other hand, Star Trek: Resurgence tells a pretty excellent tale with ample intrigue, challenging plot-altering choices, and all of Trek’s familiar trappings. Sure, Star Trek: 25th Anniversary was far from flawless in that regard, but that doesn’t mean Resurgence circumvents any well-founded side-eye when a few particularly nasty bugs stifle progress and irritate to no end. On one hand, stiff controls and some undeniable jank is impossible to ignore. Star Trek: Resurgence, the brand-new story-centric adventure game from numerous former Telltale personnel, can be a tale of two worlds - though I’m pleased to say the good outweighs the not-so-much. That’s why I had high hopes that developer Dramatic Labs’ turn at the helm would reverse course and deliver the goods. ![]() That’s not to say they’re all bad - far from it - but it’s frustratingly rare for one of them to offer that smart, narrative-driven experience. Tragically, precious few gaming takes on Trek have hit remotely close to the mark, since. ![]()
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